AI Insights · Timothy · October 2023
Top 5 Golf Games on iOS in Oceania Q3 2023
Discover the performance trends of the top 5 golf games on iOS in Oceania during Q3 2023, including notable shifts in weekly downloads, revenue, and active users.
In Q3 2023, the top 5 golf games on iOS in Oceania demonstrated varied performance in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at the trends for these popular apps.
Golf Clash - Golfing Simulator from Electronic Arts saw its weekly revenue fluctuate throughout the quarter, peaking at around $28.8K in early July and ending September with approximately $24.1K. Downloads experienced a slight decline, starting at 776 and ending at the same figure, with some minor fluctuations in between. Active users showed a similar trend, with numbers starting at 3.4K and ending at 3.6K, despite a mid-quarter dip to around 2.5K.
Golf Rival - Multiplayer Game by Zynga Inc. had a steady revenue stream, averaging around $7K to $8.8K weekly, with a slight increase towards the end of August. Downloads showed a downward trend from 1.2K to about 757. Active users maintained a consistent figure, beginning at 4.3K and ending at 3.5K, with a notable mid-quarter peak at 4.6K.
Ultimate Golf! from Miniclip.com showed a varied revenue pattern, with weekly earnings ranging between $4.3K and $8.5K. Downloads started strong at 1.6K but saw a decline to around 1.4K by the end of September. Active users remained relatively stable, starting at 10.1K and ending at 9.9K, with a peak of 12K in early August.
WGT Golf by WGT had a consistent weekly revenue, averaging around $3.4K to $5.4K. Downloads hovered around 1.3K to 1.4K weekly, showing minor fluctuations. Active users remained steady, starting at 4.7K and ending at 5K, with minimal variation throughout the quarter.
Golf Battle from Miniclip.com experienced a steady revenue stream, peaking at $4.4K in early August and ending at $2.6K by the end of September. Downloads showed an upward trend, starting at 2.9K and reaching 3.9K by the end of the quarter. Active users steadily increased from 11.6K to 14.9K, indicating growing engagement.
These insights highlight the dynamic nature of the mobile gaming market in Oceania. For more detailed data and further insights, visit Sensor Tower.